Internet Public Opinion Report on the Domestic AAA Game "Black Myth: Wukong"
Chen Yu
Submitted 2025-09-01 | ChinaXiv: chinaxiv-202509.00023 | Mixed source text

Abstract

Abstract

Currently, global cultural competition is becoming increasingly intense. Domestic cultural products face difficulties in "breaking out of the circle," and their "overseas expansion" to gain followers is further challenged by issues such as a lack of local adaptation and cultural discount. Against this backdrop, domestic cultural products represented by Black Myth: Wukong have broken through traditional narratives. With Chinese elements, sophisticated production, and moving stories, they have successfully "broken out," "gone overseas," and "shone brightly," achieving both critical acclaim and commercial success in overseas cultural markets, thereby demonstrating the charm of Chinese culture. At the same time, during the process of international communication, Black Myth: Wukong has also encountered several non-negligible challenges that require high levels of attention.

Full Text

Preamble

Public Opinion Report on the Video Game Black Myth: Wukong

Central Institute of Party History and Literature

In an era of increasingly fierce global cultural competition, domestic cultural products frequently face challenges such as lack of local adaptation and "cultural discount." Against this backdrop, domestic cultural products represented by Black Myth: Wukong have successfully broken through traditional narrative constraints. By utilizing Chinese elements and compelling storytelling, these products have achieved both critical acclaim and commercial success in the international market, vividly demonstrating the charm of Chinese culture. However, during the process of international dissemination, they have also encountered several significant challenges that require high-level attention.

[Keywords] China; Video Games; Black Myth: Wukong; Public Opinion; International Communication; Chinese Culture; Traditional Culture; Cultural Export; Cultural Discount

[Classification Number] C912.63

Introduction

The global release of Black Myth: Wukong marks a significant milestone for China's cultural industry, serving as a high-profile case study in how traditional heritage can be revitalized through modern interactive media. As China's first genuine "AAA" title, the game has not only shattered sales records but has also sparked a global conversation regarding Chinese mythology and aesthetics. This report analyzes the public opinion landscape surrounding the game, evaluating its success in overcoming cultural barriers while identifying the persistent obstacles to the international transmission of Chinese cultural values.

1. Breaking the "Cultural Discount" Barrier

Historically, Chinese cultural exports have often suffered from a "cultural discount"—a phenomenon where the value of a cultural product diminishes when it crosses borders due to a lack of shared background knowledge among foreign audiences. Black Myth: Wukong has mitigated this effect by leveraging the universal appeal of high-quality production values and the "Hero's Journey" archetype found in the classic novel Journey to the West. By integrating authentic Chinese architectural landmarks and Buddhist iconography with cutting-edge graphics technology, the game has transformed abstract cultural concepts into a tangible, immersive experience that resonates with global players regardless of their familiarity with the original text.

2. Challenges in International Communication

Despite its overwhelming success, the international dissemination of Black Myth: Wukong has not been without friction. Public opinion monitoring reveals several key areas of concern:

  • Narrative Complexity: While the game's depth is praised, the intricate philosophical underpinnings of Taoism and Buddhism, as well as the specific historical context of the characters, can lead to comprehension gaps for Western audiences.
  • Ideological Scrutiny: As a high-profile Chinese product, the game has been subjected to intense scrutiny by international media outlets. Discussions often stray from gameplay mechanics into political and social critiques, reflecting the complex geopolitical environment in which

Wukong Institute Party History Literature Central Committee, Beijing 100017, China [Abstract] Currently, global cultural competition intensifying, Chinese cultural products facing challenges breaking mainstream audiences domestically encountering cultural discounting expanding overseas.

Against backdrop, Chinese cultural products Black Myth:

Wukong broken through traditional narratives. incorporating Chinese elements, delivering high-quality production, telling compelling stories, successfully broken mainstream audiences, expanded overseas, achieved remarkable success.

These works garnered critical acclaim commercial success international cultural markets, showcasing appeal Chinese culture. time, during international dissemination, Black Myth:

Wukong encountered significant challenges demand serious attention. [Keywords] China; ames; Black Myth:

Wukong; public opinion; international communication; Chinese culture; traditional culture; cultural exports; cultural discount. In 2024, the meticulously crafted title by Chinese game developers became a top seller on mainstream gaming platforms such as Steam and WeGame.

The game has received an enthusiastic reception from players worldwide and has sparked extensive discussions across major social media platforms both domestically and internationally.

1 肯定游戏的制作水准

The visual quality and artistic style of the game are widely considered to reach top-tier international standards, delivering a powerful visual impact to players. Simultaneously, the game's combat system and gameplay design have received significant acclaim; in particular, the diverse enemy designs and rich skill combinations have greatly enhanced its global appeal.

Renowned international video game review sites have described it as an outstanding action game featuring exciting combat. The British newspaper The Guardian noted that Black Myth: Wukong is one of the most exhilarating titles in its genre. Furthermore, The Conversation suggested that Black Myth: Wukong has not only broken gaming records but may also signal a pivotal shift in the global balance of technological power.

According to Zhongguancun Online, Black Myth: Wukong achieved sales of ten million copies within just three days. On the Steam platform, the number of concurrent players reached record-breaking levels, garnering widespread attention. Prominent contributors on Zhihu observed a shift in the cultural landscape: among the gaming population, conversations are no longer limited to titles like Elden Ring. Instead, the discourse has shifted toward Black Myth, with players frequently asking each other, "Have you cleared the game yet?", "Have you collected all the gourds?", or "Can you beat Erlang Shen?"

2 欣赏游戏的国风色彩

The storyline of Black Myth: Wukong is derived from the classical Chinese literary masterpiece Journey to the West. The game features highly faithful recreations of numerous traditional Chinese architectural sites, stone carvings, and statues across provinces such as Shanxi, Zhejiang, and Chongqing. Following the game's release, cultural and tourism departments in various regions actively promoted their local landmarks, leading to a surge in public interest and a dramatic spike in search volume for these related destinations.

Simultaneously, driven by the influence of Black Myth: Wukong, the "Guofeng" (national style) sector has once again become a favorite in the investment market. Industry experts believe that national-style games are currently entering a prime window for investment. An article published by Sohu suggests that Black Myth: Wukong is more than just an action role-playing game; it is a cultural feast. Through storytelling rooted in profound cultural heritage, the game allows global players to experience the unique charm of Chinese narratives.

International media have also noted the game's impact. The Diplomat published an article stating that Black Myth: Wukong demonstrates that China's cultural soft power is not a myth. Similarly, the Asia Times website argued that the game highlights China's growing cultural influence. Furthermore, a research report released by the S. Rajaratnam School of International Studies at Nanyang Technological University in Singapore asserted that Black Myth: Wukong significantly contributes to the enhancement of China's soft power.

3 批评游戏的开发团队

Criticism has primarily focused on controversial issues, which have ignited debates both domestically and internationally. These concerns center on the existence of a culture of sexism within the organization.

While the initial article published by Rolling Stone in the United States caused little stir, a subsequent report triggered significant negative public sentiment. A feature story published by Variety regarding Black Myth: Wukong raised several criticisms. In addition to sensationalizing gender-related issues, the Variety report accused the developers of attempting to suppress discussions concerning politics and video game industry policies. Following this, a large volume of criticism appeared on Weibo, and the game received numerous one-star reviews. Critics pointed out that team members had repeatedly posted vulgar comments on social media and noted that the team is almost exclusively male. Furthermore, reports surfaced regarding the team's predecessor—the Asura project group at Tencent—revealing that they had performed vulgar programs at Tencent's annual meetings. Additionally, recruitment advertisements previously released by the studio were found to contain sexual innuendos and body-shaming content.

4 文化折扣问题

In 2024, questions were raised regarding the character design of Wukong, specifically questioning whether storing the Ruyi Jingu Bang (Golden Cudgel) inside his ear was a risky creative choice, noting that the weapon is not a cotton swab. Following criticism from netizens, the original post was deleted and an official apology was issued. References:

Internet Public Opinion Examination and Training Base. Public Opinion Analysis Report [EB/OL]. (2024-08-24) [2025-03-21]. Mitchell Saltzman, Black Myth: Wukong Review.

Wukong Review [EB/OL]. 4-10-12)[2025-03-24]. Patrick Frater Chinese Black Myth:

Wukong Instant Global Attracting Great Reviews, Praise Controversy Abroad [EB/OL]. 4-08-21)[2025-03-26]. hit-1236113700/.

Conversation Black Myth: Wukong China gaming revolution fueling power [EB/OL]. 4-10-16)[2025-03-25]. ech-power-239998.

Zhongguancun Online. Black Myth: Wukong Reaches 10 Million Sales, Steam Concurrent Players Exceed 2.2 Million [EB/OL]. (2024-08-28)[2025-03-21].

From Black Myth to Ne Zha: Has China's Cultural Confidence Risen? [EB/OL]. (2025-02-16)[2025-03-21].

The Explosion of "Guofeng" Games: Who Will Be the Next Black Myth: Wukong? [EB/OL]. (2025-01-17)[2025-03-25]. Black Myth: Wukong and Justice Online: The Global Rise and Storytelling of Chinese-Style Games [EB/OL]. (2024-11-14)[2025-03-24].

Diplomat Black Myth: Wukong Shows China Cultural Power [EB/OL]. 5-03-17)[2025-03-25]. -is-no-myth.

Times Black Myth: Wukong Chinese cultural confidence[EB/OL]. 4-08)[2025-03-25].

Black Myth: Wukong China Power Expansion [R/OL]. 4-08-20)[2025-03-25].

Black Myth: Wukong Developer History Sexism Complicating Journey West[EB/OL]. )[2025-04-08]. ting-its-journey-to-the-west.

Black Myth: Wukong Hands-On Impressive First Hours[EB/OL]. )[2025-04-08].

The Controversy Surrounding Alleged Misogyny: Domestic Animation "The Legend of Hei" Faces Boycott

The domestic animation The Legend of Hei (Luo Xiao Hei Zhan Ji), once hailed as a "shining light of Chinese animation," has recently found itself embroiled in a significant public relations crisis. The controversy centers on allegations of misogyny and insensitive content, leading to a widespread boycott by segments of its audience. This report outlines the timeline and core issues of the incident.

Background of the Controversy

The Legend of Hei originally gained a massive following due to its high-quality animation, unique world-building, and heartwarming narrative. However, the current backlash stems from a series of historical social media posts and creative choices by the production team and its primary creator, MTJJ. Critics argue that certain content within the series and public statements made by the creators reflect deep-seated gender biases and a lack of respect for female viewers.

Key Points of Contention

The boycott was triggered by several specific factors that converged to create a "perfect storm" of public outcry:

  1. Historical Social Media Comments: Netizens unearthed past comments made by the creator, MTJJ, on social media platforms. These comments were perceived by many as dismissive of female perspectives and containing language that critics labeled as derogatory toward women.
  2. Character Tropes and Plot Points: Some viewers pointed to specific character designs and narrative arcs within the Legend of Hei universe that they felt reinforced harmful stereotypes. The portrayal of female characters as secondary or existing primarily to serve the development of male protagonists became a focal point of the critique.
  3. Response to Criticism: The initial response from the production team was viewed by some as defensive or dismissive, which further fueled the fire. Instead of addressing the concerns directly, the perceived lack of sincerity in early clarifications led to an escalation of the boycott.

Impact and Public Reaction

The incident has sparked a polarized debate within the animation community. On one side, a significant number of former fans have expressed their disappointment, stating that they can no longer support a project whose creators hold views they find offensive. This has manifested in a "review-bombing" of the series on various platforms and a call to cease purchasing related merchandise.

On the other hand, some supporters argue that the criticisms are being taken out of context or that the "cancel culture" surrounding the incident is disproportionate to the original offenses. They maintain that the artistic

Diego Black Myth: Wukong Controversial? [EB/OL]. 4-08-23)[2025-04-08]. 084372/.

Patrick Frater Chinese Black Myth: Wukong Instant Global Attracting Great Reviews, Praise Controversy Abroad[EB/OL]. 4-08-21)[2025-04-09]. hit-1236113700/.

Times Chinese Video Seeks Negative Discourse /OL]. 4-08-20)[2025-04-09].

Behind the Notion That "AAA Masterpieces Don't Need Female Players" Lies the Long History of Misogyny in the Gaming Industry

The recent discourse surrounding high-budget "AAA" video games has frequently resurfaced a controversial sentiment: the idea that these massive productions do not require, or should not prioritize, a female audience. However, this perspective is not a modern anomaly; rather, it is the latest manifestation of a deep-seated history of misogyny that has permeated the gaming industry since its inception. To understand why this rhetoric persists, one must examine the structural, cultural, and marketing evolutions that have historically marginalized women within gaming spaces.

The Construction of the "Gamer" Identity

The exclusion of women from the core gaming demographic was not an accidental byproduct of technological development, but a deliberate result of marketing shifts in the 1980s. Following the video game crash of 1983, companies like Nintendo began categorizing video games as "toys" rather than electronics. Due to the gender-segregated nature of toy aisles at the time, the industry made a pivotal decision to market consoles primarily to young boys. This strategic choice effectively codified the "gamer" identity as male, creating a self-fulfilling prophecy where games were designed for men because they were perceived as the only viable market, further alienating potential female players.

Structural Misogyny in Game Development

The "boys' club" atmosphere of the gaming industry extends beyond the consumer base and into the development studios themselves. For decades, the production of AAA titles has been dominated by male-centric perspectives, leading to the "male gaze" becoming the default lens for character design and narrative structure. Female characters have historically been relegated to secondary roles—often serving as damsels in distress, sexualized rewards, or plot devices to further a male protagonist's journey. When women do enter the industry as developers, they frequently face systemic barriers, including "crunch" cultures that disproportionately affect those with caregiving responsibilities, as well as documented instances of workplace harassment and exclusionary professional networks.

The Backlash Against Diversification

As the gaming demographic has evolved—with contemporary data showing that women now make up nearly half of all players—the industry has faced a significant cultural "pushback." The movement toward more inclusive narratives and diverse character representation is often met with hostility by a vocal segment of the traditional male fanbase. This group frequently frames the inclusion of female perspectives as "forced diversity" or a threat

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Internet Public Opinion Report on the Domestic AAA Game "Black Myth: Wukong"